Get Puzzled

We make puzzles, and we make them properly.

Get Puzzled is an independent studio building six puzzle games for adults — each one a distinct game with its own mechanic, not one engine wearing six coats of paint. We are puzzle makers first. Everything else about how these apps behave follows from that.

All of them play fully offline, without an account, and without an interruption you did not ask for. There are no timed pop-ups and no full-screen ads between moves. You open one, you play, you put it down. When you come back it is where you left it.

That sounds like a low bar. In this category it is not. The reason we say it first is that it is the thing most often taken away.

What a puzzle maker actually owes you

A puzzle is a promise: that the thing in front of you can be solved, that solving it is the point, and that nothing standing between you and the solution is there to extract something from you. Most of the work in these apps goes into keeping that promise rather than into anything you would see in a screenshot.

The craft, concretely, is verification. Not art direction, not polish — though we care about both — but the unglamorous business of proving that each puzzle we hand you is a fair one:

None of this is visible in a screenshot. All of it is the difference between a puzzle you can trust and one you cannot — and trusting the puzzle is the entire experience. When you are stuck on something verified, being stuck is interesting. When you are stuck on something unverified, you are just being wasted.

The six games

Drag

Thicket

Our jigsaw. Pick pieces out of a tray and work an image back together, from 25 pieces to 500. Cut lines are generated per board, so no two runs are the same picture in the same shape.

The whole game is in the tolerances. Pieces snap when they are close enough and stay put when they are not, the tray sorts by what you are likely to want next, and rotation is a setting rather than an assumption. On a phone the hard problem is not the puzzle, it is the thumb; most of the design effort went there.

In development. More about Thicket

Deduce

Nonogram

Read the number clues along each row and column and reason out which squares must be filled. Every puzzle is solvable by deduction alone — verified by a solver before it ships, so you are never asked to guess. Difficulty is the depth of chain the solver needed, not the size of the grid.

In development.

Compose

Photo Collage Puzzle

Arrange your own photographs into a layout, caption it, and keep it — or send it to someone as a puzzle that unlocks the finished collage when they finish it. This is the one game where what you put in matters more than what we put in, and the editing happens entirely on your device.

Planned.

Spot

Spot the Difference

Two crowded illustrations, a handful of deliberate changes. Every difference is authored and verified, so anything you find is really there — and if you find something not on our list, that is a bug and we want the report.

Planned.

Slide

Sliding Tile

Tiles move only into the gap, and only along their lane. Getting the last row right is a different problem from getting the first one right, and every board is guaranteed reachable because it was shuffled from solved.

Planned.

Fit

Tangram

Seven fixed shapes, one outline, no overlaps and no gaps. Each figure is hand-authored and checked to decompose exactly — and most have more than one valid solution, all of which are accepted.

Planned.

How these apps behave

They work with no signal

Everything needed to play is in the app when you install it. There is no loading screen waiting on a server, and no puzzle that fails to open on a plane or a train.

There is no account

You are not asked for an email address, and there is nothing to sign into. Progress, statistics, and settings live on your device.

Nothing is collected

Our apps contain no analytics library, no crash reporter, and no advertising library — and no code capable of making a network request at all. This is not a promise about restraint; there is no mechanism by which information could reach us. See the Privacy Policy.

Paying adds content rather than removing friction

Where a game charges, it is a one-time unlock for more puzzles. It is not a currency, it is not a subscription, and there is no timer you can pay to skip.

They are built to be usable

Text scales with your system settings, controls are sized to be hit reliably, colour is never the only thing distinguishing one state from another, and the apps are tested with screen readers. If something is hard to read, hard to hit, or does not work with your assistive technology, that is a defect — tell us and we will fix it.

The art

Images are commissioned and curated rather than generated, and each one carries its provenance. They are chosen to be worth looking at for the half hour you will spend inside them, which rules out a great deal of what ordinarily fills this category. The typography, spacing, and colour are shared across the apps and this site, which is why they read as one publisher.

Age and audience

These apps are made for adults and are rated 13+. They are not directed to children under 13, and we do not knowingly collect information from them — which is straightforward, since we collect nothing from anyone. The register of the art, the writing, and this site is deliberate rather than incidental: these are quiet games for people who like to think, and we would rather be clear about that than reach everyone.

See the Privacy Policy, the Terms of Service, and our Data Deletion Policy.

Who makes them

Get Puzzled is a small independent studio operated by Beacon Light Investments in Hillsborough County, Florida. The person who writes the code reads the support mail, which is the main reason bug reports get answered properly. More about us, or get in touch.